Star Trek CCG 2nd Edition is a Collectible Card Game based on the TV series Star Trek. It is published by Decipher from 2002 - 2007. It is designed by Brad Defruiter and Evan Lorentz.
This game is a reinvention of the original Star Trek CCG. One major difference is the addition of a cost system to equipment, events, personnel, and ships. A card's cost is listed in the top left-hand corner of a card, directly preceding the card's title as a single digit number (currently anywhere from 0 to 9). A player receives seven 'counters' at the beginning of each turn; to play a card, the player must spend a number of counters equal to the cost of the card. Only interrupts (of the card types in a player's deck) do not have a cost and are treated as 0-cost.
Another major change in the gameplay of Second Edition is the new method of handling dilemmas. Instead of using First Edition's lengthy procedure of a 'seed phase', which could last upwards of 15 minutes, Second Edition employs an 'on-the-fly' method for constructing dilemma combinations. While First Edition attempts to sometimes literally represent instances from the Star Trek universe in the game, Second Edition focuses more on a consistency of gameplay as a priority over design consideration with regard to remaining faithful to the source material. Effects on cards sometimes lack the "Trek sense" that First Edition cards contain and can be purely conceptual, but are generally much more equitable when compared with other similarly costed effects.
Following Decipher's ceasing production of Star Trek CCG, a group of players formed "The Continuing Committee" to continue to release fan expansions and to oversee tournaments. To date, they have released more content for the game than Decipher did! They support both First and Second editons of the Star Trek CCG. Their expansions add great variety, depth and balance, while still holding true to the spirit of the original games.
The official website of "The Continuing Committee" for Star Trek Second Edition is www.trekcc.org/2e.
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